02/07/2025

Conflict at the tabletop is inevitable. A group of people, each with different personalities, expectations, and playstyles, will eventually run into disagreements. Maybe two players want their characters to take drastically different approaches to a problem, or perhaps a player feels like another is hogging the spotlight. Sometimes, tensions from the real world seep into the game. Whatever the case, it’s the responsibility of the Game Master (GM) and the players to address conflicts in a way that maintains a positive gaming environment.

1. Set Expectations in Session Zero
The best way to handle conflict is to prevent it before it starts. A well-run Session Zero lays the groundwork for how players should interact with each other and the game world. Discuss the group’s social contract—things like table etiquette, tone, and boundaries. For example, if the campaign will include heavy roleplay and deep character arcs, let players know that inter-party conflict might arise, but personal attacks at the table won’t be tolerated.
Example:
During Session Zero, a player says they love playing chaotic characters who make unpredictable decisions. Another player expresses concern about having their plans constantly disrupted. The GM helps find a compromise—maybe the chaotic character’s actions are reined in when working with the party, but they have opportunities to act impulsively in solo moments.

2. Address Issues Quickly and Privately
Letting conflict fester can lead to grudges and resentment. If an issue arises mid-session, acknowledge it briefly and suggest discussing it after the game. If it’s a serious issue, pause the session and have a quick private discussion with the involved players.
Example:
Two players argue over loot distribution, with one feeling that another is taking too much treasure. The GM notices rising tension and says, “Let’s finish the encounter, and then we’ll talk about loot balance to make sure everyone is happy.” After the session, the group discusses a fair way to handle treasure-sharing.

3. Use “Yes, and” to Build Rather than Block
Borrowed from improv, the “Yes, and” technique encourages players to build on each other’s ideas instead of shutting them down. This helps avoid arguments over how things “should” happen in the story.
Example:
One player suggests a risky plan to sneak into a fortress, while another insists they should bribe the guards instead. Rather than arguing, they combine ideas—the rogue sneaks in to disable an alarm while the bard bribes the guards to provide a distraction.

4. Implement Lines & Veils
Discomfort or real-life triggers can create unexpected tension at the table. Safety tools like Lines & Veils (predefined limits on what themes will or won’t appear in the game) help ensure that everyone feels safe and respected.
Example:
A player becomes visibly uncomfortable during a scene involving a prisoner being tortured for information. The GM knows that the scene should fade to black since this was discussed during the Session Zero as a Limt and Veil. The game continues without breaking immersion, and the player doesn’t have to explain their discomfort on the spot.

5. Encourage a Spirit of Cooperation, Not Competition
TTRPGs are collaborative, not competitive. If a player treats the game like a win-or-lose scenario at the expense of others, it can create friction. Reinforce that everyone should have fun, not just one person.
Example:
A min-maxed fighter dominates every combat encounter, leaving the wizard and rogue with little to do. The GM starts designing encounters with multiple objectives—some that require magic, stealth, or problem-solving—so every player gets a moment to shine.

6. Have a Group Check-In
If tensions seem high over multiple sessions, take time for a quick group check-in. Ask players how they feel about the game and if there’s anything they’d like to adjust. This can prevent small annoyances from becoming big conflicts.
Example:
After a few sessions of a high-stakes political intrigue game, a player admits they feel lost because they struggle with social encounters. The GM starts incorporating more clear-cut objectives and skill challenges to keep them engaged.
Final Thoughts
Conflict at the table doesn’t have to ruin a game. With open communication, clear expectations, and a focus on collaboration, most disputes can be resolved before they spiral out of control. As a GM, be proactive in addressing issues, and as a player, remember that everyone is at the table to have fun together. A well-handled conflict can strengthen the group’s camaraderie, turning a rough session into a bonding moment that players remember for years.
Keep on gaming!