01/10/2025

One of the most crucial skills for any Game Master is pacing. A well-paced session keeps players on the edge of their seats, fully engaged with the unfolding story. Poor pacing, however, can lead to boredom or frustration, making even the most exciting plots feel like a slog. So how do you ensure your game stays exciting? Let’s explore techniques to keep your game’s momentum steady and engaging, including the 3 T’s from Index Card RPG by Hankerin Ferinale, along with insights from other RPG experts.

The 3 T’s: Threats, Timers, and Treats
Hankerin Ferinale’s Index Card RPG (ICRPG) introduces the concept of the 3 T’s—Threats, Timers, and Treats—a simple yet powerful framework to maintain momentum in your game:
- Threats: Every scene should have stakes or potential consequences. A threat could be a pack of goblins ambushing the party, a collapsing dungeon ceiling, or the looming realization of a villain’s sinister plan. Introducing threats ensures that players stay on their toes, constantly making choices that feel meaningful.
- Timers: Nothing ramps up tension like a ticking clock. Whether it’s a magical portal closing in six rounds, a patrol of guards passing in two minutes, or a village under attack at dawn, timers force players to act decisively. The presence of a timer pushes the narrative forward and keeps everyone focused on immediate objectives.
- Treats: Rewards are just as vital to pacing as challenges. Sprinkle moments of triumph and discovery to keep players invested. This could be loot, a rare spellbook, or an NPC offering key information. Treats provide a dopamine hit and allow players to feel like their efforts are paying off.

In addition to the insights from Hankerin Ferinale’s Index Card RPG (ICRPG), it’s worth noting that Professor DungeonMaster from the DungeonCraft YouTube channel has discussed the application of the 3 T’s—Threats, Timers, and Treats—in enhancing game pacing. His analysis provides practical examples of how these elements can be effectively integrated into your sessions to maintain engagement and momentum.
For a more in-depth understanding, you might find his video on the subject informative: https://youtu.be/MX_8-CcCT2c?si=n6pvjDZzxE0-Dq44

Insights from The Lazy Dungeon Master
Mike Shea, the author of The Lazy Dungeon Master series, emphasizes preparation and flexibility as key elements for pacing:
- Start with a Bang: Begin each session with an impactful event, like an ambush or a sudden revelation, to grab the players’ attention immediately.
- Focus on Secrets and Clues: Scatter pieces of information throughout your game that players can uncover, keeping them intrigued and eager to push the story forward.
- Know the Characters: Tailor scenarios to the players’ backstories and motivations, making every encounter feel personal and engaging.
- Keep Sessions Flexible: Have a loose outline rather than a rigid script, allowing you to adapt to player actions without losing momentum.

Matt Colville’s Wisdom on Engagement
Matt Colville is a master of creating compelling and fast-paced games. Some of his tips include:
- Keep Players in the Moment: When players hesitate, prompt them with direct questions like, “What does your character do next?” to maintain focus.
- Use Cliffhangers: End sessions at critical moments to leave players eager to return.
- Time the Action: Use real-world timers for key moments to heighten tension and keep the game moving.
If you haven’t watched Matt’s earlier video series “Running the Game”, you really should head over to this YouTube channel and give them a view. They are packed with gamemastering goodness. https://www.youtube.com/user/mcolville

Additional Strategies to Prevent a Slog
Even with great tools like the 3 T’s and expert advice, games can slow down. Here’s how to avoid that:
- Monitor Engagement: Watch for signs of boredom or distraction. If engagement dips, introduce a surprise element to recapture attention.
- Shorten Lengthy Scenes: Be concise with scenes and dialogue. If it’s not advancing the plot or character development, move on.
- Mix Tension and Respite: Alternate between high-intensity scenes and lighter moments to create a rhythm that keeps players engaged.
- Solicit Feedback: Regularly check in with your players to understand what’s working and what isn’t.

Conclusion: Dynamic Momentum in Every Session
By integrating the 3 T’s from Hankerin Ferinale’s Index Card RPG, the insights from Mike Shea and Matt Colville, and these additional strategies, you can create a game that keeps players on the edge of their seats. Pacing isn’t just about avoiding slow moments; it’s about building a rhythm that keeps your players immersed in the story.
Take these tools to your next session and watch your game come alive!
Keep on gaming!