Superhero Saturday

03/19/2022

This week on Super Saturday, we will be making a Weapon Master!

For the Abilities section, we roll a 4 so our hero is Enhanced. We put those scores into the character sheet and we reach 56/150PP to start the character.

Next is the Advantages section. We get a few automatic Advantages then we have to roll twice on the 1st table and once on the 2nd table. We get a 7 (Dead Eye) and 16 (Peak Conditioning) plus a 12 (Quick) on the second table. We add these advantages to the character and we are at 69/150PP

Under the Skills section, we get some free skills plus we get to choose a set of skills (melee or ranged). I will choose melee now and if we end up with a ranged weapon, I will come back and swap out the skills. There are 3 different tables for skills: Background, Physical, and Mental. For the background skills, we roll a 4 (soldier), for physical skills we roll a 17 (sneaky), and for mental skills, we roll a 7 (cunning). That takes us to 109/150PP used.

We get to the Powers section and we roll a 20, Super Shield! We add the powers for the shield onto the character sheet then we get to roll for utility power. We roll an 18 so we are a Super Soldier! (Very Captain America for this hero…) With the powers added, we reach 124/150PP.

We add the Defenses to the character and we reach 150/150PP used.

I need to find a Cap clone that isn’t easy to see as a Cap clone. I go female and foreign… I look for an image that will work for the concept:

Image by gwdill on DeviantArt

We give her the name Lagertha the Shieldmaiden! She will be the result of a Norwegian Super Soldier program. We give her the Complications of Motivation: Patriotism (She wants to defend Norway) and Accident (She was a lab assistant and wasn’t supposed to get the powers.)

Keep on gaming!

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