02/19/2022
Looking at the list of Archetypes left, we are down to 7! Today we will be making the Mystic!
For abilities, we roll a 14, so we have a Mystic Master! That gives us 42/150PP to start.
Under the Advantages section, we get a few automatic advantages (including a headquarters) then we roll a 6, so the hero is an enchanter! That takes us to 53/150PP used.
Up next is the Skills section: There are a few automatic skills (like Expertise: Magic) then we roll a 16, so the hero is prestidigitator. 67/150PP so far.
For Powers, we get Magical Blast then we roll five more times for alternate powers in an array. For the rolls, we get 1 (billowing darkness), 3 (dispel magic), 8 (enhanced strength), 17 (mystic constructs), and 20 (phantasms). That is 96/150PP used up to this point. We move onto the Secondary Powers which are all automatically given and we reach 123/150PP used up.
Next is the Other Powers section, we roll a 10, so our hero is immortal. We have immunity to aging and the hero will return from the dead 2 weeks after being killed. That’s 126/150PP.
We add the Defense values to the character sheet and we are at 150/150PP. We need a concept for the hero. I look for mystic character images on the Internet and I find one that I like.

Since the hero is an immortal mystic, we will give her the name Belladonna, the Immortal Dimensional Defender (my version of Sorcerer Supreme)! She has the complications of Motivation: Responsiblity (she is the Dimensional Defender after all) and Rivalry (Other dimensions’ powerful foes that want to come here).
Keep on gaming!
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